using UnityEngine;
using System.Collections;

public class SpriteState {
	
	public int _from;
	public int _to;
	public int _fps;
	public bool _isfreeze;

	public SpriteState(int __from, int __to,int __fps,bool __isfreeze)
	{
		_from = __from;
		_to = __to;
		_fps = __fps;
		_isfreeze = __isfreeze;
	}
}
